A handheld game using accelerometer inputs controlling an 8x8 RGB LED matrix display with seven-segment timer.

The Project

Created with Divya Gunasekaran, TiNZ reimagines a classic tilt-maze game using modern technology. The system features a challenging game that takes the user’s movements as inputs via an accelerometer to control gameplay on an RGB LED matrix display.

Technical Components

  • Accelerometer input for player movement
  • RGB LED matrix (8x8) for visual display
  • Seven-segment display for timer and score
  • Piezo speaker for audio feedback

Creative Design

The maze designs showcase creative themes:

  • Multicolor fire-breathing dragon
  • Volcano
  • Alien spacecraft with laser elements

The modular design allows for easy reprogramming of additional levels and features.

Learning Outcomes

The project provided hands-on experience with:

  • Digital circuits and logic design
  • VHDL FPGA programming
  • Accelerometer integration
  • Multi-segment RGB LED display programming
  • Piezo speaker control

Reflection

Perhaps the most fulfilling class I have ever taken. The playable prototype generated interest at multiple Engineering School events.