The current project I am working on is an iPad game that teaches basic rules of chess in a fast paced not-quite-chess environment. The game is a small, but fun combination of space invaders and chess. It teaches and drills the basic movement rules while remaining engaging.
A recentish clip of the 3D environment with touch zoom and pan:
This is a clip of some gameplay!
And this is an intro sequence test, most of this will change, but the pink screen UI I think is here to stay!
Here are some simple 2D graphicsI designed for a pseudo 2D mode where the animals are billboarded to face the camera. This is a bit cuter and better for kids than the current static 3D models. Ideally the pieces will be 3D and animated but for now this will be the cute mode.